Searched refs:keep (Results 1 – 3 of 3) sorted by relevance
| /TwlSDK-5.4/include/twl/snd/ARM9/ |
| D | sndex.h | 134 …i_GetVolumeAsync (u8* volume, SNDEXCallback callback, void* arg, BOOL eightlv, BOOL keep); 135 SNDEXResult SNDEXi_GetVolume (u8* volume, BOOL eightlv, BOOL keep);
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| /TwlSDK-5.4/build/libraries/snd/ARM9.TWL/src/ |
| D | sndex.c | 410 SNDEXi_GetVolumeAsync (u8* volume, SNDEXCallback callback, void* arg, BOOL eightlv, BOOL keep) in SNDEXi_GetVolumeAsync() argument 428 …(u8)((keep << SNDEX_PXI_PARAMETER_SHIFT_VOL_KEEP) | (eightlv << SNDEX_PXI_PARAMETER_SHIFT_VOL_8LV)… in SNDEXi_GetVolumeAsync() 448 SNDEXi_GetVolume (u8* volume, BOOL eightlv, BOOL keep) in SNDEXi_GetVolume() argument 465 result = SNDEXi_GetVolumeAsync(volume, SyncCallback, (void*)(&msgQ), eightlv, keep); in SNDEXi_GetVolume()
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| /TwlSDK-5.4/data/cht_data/PictoChatSearcherSound/ |
| D | README.txt | 41 Change player numbers to those which are not used by the game, and coordinate priorities to keep a …
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