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Searched refs:flip_H (Results 1 – 4 of 4) sorted by relevance

/TwlSDK-5.4/build/demos/gx/UnitTours/Sub_Oam_4/src/
Dmain.c44 int flip_H = 0, flip_V = 0; in TwlMain() local
86 ++flip_H; in TwlMain()
87 flip_H %= 2; in TwlMain()
97 if (flip_H) in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/2D_CharBg_5/src/
Dmain.c66 int flip_H = 0, flip_V = 0; in TwlMain() local
72 flip_H = 1; in TwlMain()
77 flip_H = 1; in TwlMain()
89 sScrnBuf[(i * 32) + j] = (u16)(flip_V << 11 | flip_H << 10 | ((i * 0x10) + j)); in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/2D_Oam_4/src/
Dmain.c44 int flip_H = 0, flip_V = 0; in TwlMain() local
86 ++flip_H; in TwlMain()
87 flip_H %= 2; in TwlMain()
97 if (flip_H) in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/Sub_CharBg_5/src/
Dmain.c66 int flip_H = 0, flip_V = 0; in TwlMain() local
72 flip_H = 1; in TwlMain()
80 sScrnBuf[(i * 32) + j] = (u16)(flip_V << 11 | flip_H << 10 | ((i * 0x10) + j)); in TwlMain()