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/TwlSDK-5.4/build/libraries/wfs/common/src/
Dwfs_format.c35 BOOL WFS_LoadTable(WFSTableFormat *archive, MIAllocator *allocator, in WFS_LoadTable() argument
46 archive->origin = origin_a; in WFS_LoadTable()
47 archive->buffer = NULL; in WFS_LoadTable()
48 archive->length = 0; in WFS_LoadTable()
54 (void)MI_ReadDevice(device, buf, archive->origin, sizeof(buf)); in WFS_LoadTable()
55 archive->region[WFS_TABLE_REGION_FAT].offset = MI_LoadLE32(&header->fat.offset); in WFS_LoadTable()
56 archive->region[WFS_TABLE_REGION_FAT].length = MI_LoadLE32(&header->fat.length); in WFS_LoadTable()
57 archive->region[WFS_TABLE_REGION_FNT].offset = MI_LoadLE32(&header->fnt.offset); in WFS_LoadTable()
58 archive->region[WFS_TABLE_REGION_FNT].length = MI_LoadLE32(&header->fnt.length); in WFS_LoadTable()
65 archive->region[WFS_TABLE_REGION_OV9].offset = MI_LoadLE32(&header->main_ovt.offset) + diff; in WFS_LoadTable()
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Dwfs_archive.c34 static FSResult WFSi_ArchiveReadCallback(FSArchive *archive, void *buffer, u32 offset, u32 length) in WFSi_ArchiveReadCallback() argument
37 WFSClientContext * const context = (WFSClientContext*)FS_GetArchiveBase(archive); in WFSi_ArchiveReadCallback()
97 FSArchive * const archive = FS_GetAttachedArchive(file); in WFSi_RomArchiveProc() local
98 WFSClientContext * const context = (WFSClientContext*)FS_GetArchiveBase(archive); in WFSi_RomArchiveProc()
171 FSArchive* archive; in WFSi_SubThreadForEndClient() local
175 archive = (FSArchive*)mesg; in WFSi_SubThreadForEndClient()
177 (void)FS_SuspendArchive(archive); in WFSi_SubThreadForEndClient()
178 FS_SetArchiveProc(archive, WFSi_EmptyArchiveProc, (u32)FS_ARCHIVE_PROC_ALL); in WFSi_SubThreadForEndClient()
179 (void)FS_ResumeArchive(archive); in WFSi_SubThreadForEndClient()
193 static void WFSi_SetThreadForEndClient(FSArchive* archive) in WFSi_SetThreadForEndClient() argument
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/TwlSDK-5.4/include/twl/na/ARM9/
Darchive.h40 FSResult NAi_LoadOtherTitleArchive(const char* initialCode, NATitleArchive archive);
42 FSResult NAi_FormatTitleArchive(NATitleArchive archive);
44 static inline FSResult NA_LoadOtherTitleArchive(const char* initialCode, NATitleArchive archive) in NA_LoadOtherTitleArchive() argument
45 …{ return OS_IsRunOnTwl() ? NAi_LoadOtherTitleArchive(initialCode, archive): FS_RESULT_UNSUPPORTED;… in NA_LoadOtherTitleArchive()
48 static inline FSResult NA_FormatTitleArchive(NATitleArchive archive) in NA_FormatTitleArchive() argument
49 { return OS_IsRunOnTwl() ? NAi_FormatTitleArchive(archive): FS_RESULT_UNSUPPORTED; } in NA_FormatTitleArchive()
/TwlSDK-5.4/data/cht_data/PictoChatSearcherSound/
DREADME.txt11 A sequence archive file in which sound effect sequences are written
15 Sound archive
24 Sequence archive - - - SEQARC_SE_PCS
26 Waveform archive - - - - - - WAVE_SE_PCS
32 The bank and sequence archive must be registered in the sound archive (sound_data.sarc) of each gam…
33archive, it is possible to play and manage data the same way you would the game’s sound data…
35 …py and paste to the files that use the contents of the text files in the bank and sequence archive.
40 The player numbers and priority of sound effects in the sequence archive are set, so you have to ma…