Searched refs:WIN_STATE_OPENED (Results 1 – 6 of 6) sorted by relevance
142 if (win->state != WIN_STATE_OPENED) in closeWindow()182 if (win->state == WIN_STATE_OPENED) in drawWindow()210 win->state = WIN_STATE_OPENED; in updateWindow()218 case WIN_STATE_OPENED: in updateWindow()
1072 sBusyWindow.state = WIN_STATE_OPENED; in mainLoop()1096 if ((sSysMode == SYSMODE_SELECT_ROLE) && (sRoleMenuWindow.state == WIN_STATE_OPENED)) in mainLoop()
110 if (win->state != WIN_STATE_OPENED) in closeWindow()150 if (win->state == WIN_STATE_OPENED) in drawWindow()178 win->state = WIN_STATE_OPENED; in updateWindow()186 case WIN_STATE_OPENED: in updateWindow()
991 sBusyWindow.state = WIN_STATE_OPENED; in mainLoop()1015 if ((sSysMode == SYSMODE_SELECT_ROLE) && (sRoleMenuWindow.state == WIN_STATE_OPENED)) in mainLoop()
27 WIN_STATE_OPENED, enumerator