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Searched refs:WIN_STATE_OPENED (Results 1 – 6 of 6) sorted by relevance

/TwlSDK-5.4/build/demos/wm/dataShare-Model/src/
Dmenu.c142 if (win->state != WIN_STATE_OPENED) in closeWindow()
182 if (win->state == WIN_STATE_OPENED) in drawWindow()
210 win->state = WIN_STATE_OPENED; in updateWindow()
218 case WIN_STATE_OPENED: in updateWindow()
Dmain.c1072 sBusyWindow.state = WIN_STATE_OPENED; in mainLoop()
1096 if ((sSysMode == SYSMODE_SELECT_ROLE) && (sRoleMenuWindow.state == WIN_STATE_OPENED)) in mainLoop()
/TwlSDK-5.4/build/demos/wm/wep-1/src/
Dmenu.c110 if (win->state != WIN_STATE_OPENED) in closeWindow()
150 if (win->state == WIN_STATE_OPENED) in drawWindow()
178 win->state = WIN_STATE_OPENED; in updateWindow()
186 case WIN_STATE_OPENED: in updateWindow()
Dmain.c991 sBusyWindow.state = WIN_STATE_OPENED; in mainLoop()
1015 if ((sSysMode == SYSMODE_SELECT_ROLE) && (sRoleMenuWindow.state == WIN_STATE_OPENED)) in mainLoop()
/TwlSDK-5.4/build/demos/wm/wep-1/include/
Dmenu.h27 WIN_STATE_OPENED, enumerator
/TwlSDK-5.4/build/demos/wm/dataShare-Model/include/
Dmenu.h27 WIN_STATE_OPENED, enumerator