Searched refs:SND_COMMAND_IMMEDIATE (Results 1 – 5 of 5) sorted by relevance
33 #define SND_COMMAND_IMMEDIATE ( 1 << 1 ) macro
118 (void)SND_FlushCommand(SND_COMMAND_NOBLOCK | SND_COMMAND_IMMEDIATE); in NitroMain()
257 (void)SND_FlushCommand(SND_COMMAND_BLOCK | SND_COMMAND_IMMEDIATE); in TwlMain()
200 (void)SND_FlushCommand(SND_COMMAND_NOBLOCK | SND_COMMAND_IMMEDIATE); in PlayStream()
416 if (flags & SND_COMMAND_IMMEDIATE) in SND_FlushCommand()