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Searched refs:SEQ_STATE_PLAY (Results 1 – 1 of 1) sorted by relevance

/TwlSDK-5.4/build/demos/snd/seq/src/
Dseq.c21 #define SEQ_STATE_PLAY 0x01 /* Playing */ macro
93 if (!(handle->state & SEQ_STATE_PLAY)) in SeqMain()
318 handle->state = SEQ_STATE_PLAY; in SeqPlay()
345 handle->state &= ~SEQ_STATE_PLAY; in SeqStop()
360 handle->state &= ~SEQ_STATE_PLAY; in SeqPause()