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Searched refs:PICTURE_FRAME_PER_GAME_FRAME (Results 1 – 6 of 6) sorted by relevance

/TwlSDK-5.4/build/demos/wxc/wxc-dataShare/src/
Dmain.c44 #define PICTURE_FRAME_PER_GAME_FRAME 2 macro
134 if (!(gPictureFrame % PICTURE_FRAME_PER_GAME_FRAME)) in VBlankIntr()
270 if (!(gPictureFrame % PICTURE_FRAME_PER_GAME_FRAME)) in NitroMain()
349 if (!(gPictureFrame % PICTURE_FRAME_PER_GAME_FRAME)) in NitroMain()
/TwlSDK-5.4/build/demos/wm/dataShare-1/src/
Dmain.c52 #define PICTURE_FRAME_PER_GAME_FRAME 2 macro
243 if (!(gPictureFrame % PICTURE_FRAME_PER_GAME_FRAME)) in GameFrame()
472 if (!(gPictureFrame % PICTURE_FRAME_PER_GAME_FRAME)) in VBlankIntr()
/TwlSDK-5.4/build/demos/wvr/switchover/src/
Dwireless_main.c33 #define PICTURE_FRAME_PER_GAME_FRAME 1 macro
/TwlSDK-5.4/build/demos/wvr/simple/src/
Dmain.c32 #define PICTURE_FRAME_PER_GAME_FRAME 1 macro
/TwlSDK-5.4/build/demos/wm/mp_simple-1/src/
Dmain.c50 #define PICTURE_FRAME_PER_GAME_FRAME 1 macro
/TwlSDK-5.4/build/demos/wm/wmPadRead-child/src/
Dmain.c47 #define PICTURE_FRAME_PER_GAME_FRAME 1 macro