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Searched refs:G3_LookAt (Results 1 – 25 of 51) sorted by relevance

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/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Command_Pack/src/
Dmain.c64 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Pol_Simple/src/
Dmain.c88 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Pol_Simple3/src/
Dmain.c91 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Alpha_Test/src/
Dmain.c138 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Pol_Simple2/src/
Dmain.c63 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Fog/src/
Dmain.c135 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Pol_Transparent/src/
Dmain.c92 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Shininess/src/
Dmain.c149 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/FlipRepeat/src/
Dmain.c200 G3_LookAt(&Eye, &vUp, &at, NULL); // Sight setting in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/AntiAlias/src/
Dmain.c192 G3_LookAt(&Eye, &vUp, &at, NULL); // Sight setting in TwlMain()
/TwlSDK-5.4/build/demos/wm/wep-1/src/
Dgraphics.c72 G3_LookAt(&Eye, &vUp, &at, NULL); in setupPseudo2DCamera()
/TwlSDK-5.4/build/demos/wm/dataShare-Model/src/
Dgraphics.c73 G3_LookAt(&Eye, &vUp, &at, NULL); in setupPseudo2DCamera()
/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Pol_Color/src/
Dmain.c233 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Edge_Marking/src/
Dmain.c172 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Shadow_Pol/src/
Dmain.c102 G3_LookAt(&Eye, &vUp, &at, NULL); // Eye point settings in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/3D_PolAttr_DpthUpdate/src/
Dmain.c239 G3_LookAt(&Eye, &vUp, &at, NULL); // Eye point settings in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/3D_PolAttr_DpthTest/src/
Dmain.c213 G3_LookAt(&Eye, &vUp, &at, NULL); // Eye point settings in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Pol_Env_Mapping/src/
Dmain.c151 G3_LookAt(&Eye, &vUp, &at, &camera); in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Pol_Tex32768/src/
Dmain.c132 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Pol_TexSRT/src/
Dmain.c127 G3_LookAt(&Eye, &vUp, &at, &camera); in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Pol_Vertex_Source/src/
Dmain.c214 G3_LookAt(&Eye, &vUp, &at, &camera); in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Pol_Tex_Alpha/src/
Dmain.c143 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Pol_Tex256_Plett/src/
Dmain.c143 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/3D_Pol_Tex4x4/src/
Dmain.c153 G3_LookAt(&Eye, &vUp, &at, NULL); in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/ClearImage/src/
Dmain.c263 G3_LookAt(&Eye, &vUp, &at, NULL); // Sight setting in TwlMain()

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