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Searched refs:FX32_COS30 (Results 1 – 8 of 8) sorted by relevance

/TwlSDK-5.4/build/demos/gx/UnitTours/DEMOLib/src/
DDEMOInit.c264 G3_Perspective(FX32_SIN30, FX32_COS30, // Sine and cosine of FOVY in DEMOInitDisplay3D()
DDEMOBitmap.c860 G3_Perspective(FX32_SIN30, FX32_COS30, FX32_ONE * wx / wy, near, far, NULL); in DEMOSetViewPort()
/TwlSDK-5.4/build/demos/gx/UnitTours/3D_PolAttr_FARClip/src/
Dmain.c268 FX32_COS30, // Cosine FOVY in TwlMain()
/TwlSDK-5.4/build/demos/gx/UnitTours/3D_BoxTest/src/
Dmain.c202 FX32_COS30, // Cosine FOVY in TwlMain()
/TwlSDK-5.4/build/demos/wvr/switchover/src/
Dgraphic_main.c416 G3_Perspective(FX32_SIN30, FX32_COS30, FX32_ONE * 4 / 3, near, far, NULL); in GraphicMain()
/TwlSDK-5.4/build/demos/tips/SwapCrossOver/src/
Dmain.c308 G3_Perspective(FX32_SIN30, FX32_COS30, // sine and cosine of FOVY in InitDisplay()
/TwlSDK-5.4/build/demos/gx/UnitTours/Sub_Double3D/src/
Dmain.c441 G3_Perspective(FX32_SIN30, FX32_COS30, // Sine and cosine of FOVY in TwlMain()
/TwlSDK-5.4/include/nitro/fx/
Dfx_const.h557 #define FX32_COS30 ((fx32) 0x00000ddbL) // 0.866 macro