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Searched refs:BALL_PLAYER_MAX (Results 1 – 2 of 2) sorted by relevance

/TwlSDK-5.4/build/demos/wm/dataShare-Model/include/
Dball.h29 #define BALL_PLAYER_MAX 16 macro
68 BallData ball[BALL_PLAYER_MAX];
92 for (i = 0; i < BALL_PLAYER_MAX; ++i) in InitBall()
108 if ((aid >= 0) && (aid < BALL_PLAYER_MAX)) in InputBallKey()
162 if ((ownAID >= 0) && (ownAID < BALL_PLAYER_MAX)) in UpdateBalls()
167 for (i = 0; i < BALL_PLAYER_MAX; ++i) in UpdateBalls()
195 for (j = 0; j < BALL_PLAYER_MAX; ++j) in UpdateBalls()
/TwlSDK-5.4/build/demos/wm/dataShare-Model/src/
Dmain.c92 static GXOamAttr oamBak[BALL_PLAYER_MAX];
1108 for (i = 0; i < BALL_PLAYER_MAX; ++i) in mainLoop()
1123 for (i = 0; i < BALL_PLAYER_MAX; ++i) in mainLoop()