Searched refs:BALL_PLAYER_MAX (Results 1 – 2 of 2) sorted by relevance
29 #define BALL_PLAYER_MAX 16 macro68 BallData ball[BALL_PLAYER_MAX];92 for (i = 0; i < BALL_PLAYER_MAX; ++i) in InitBall()108 if ((aid >= 0) && (aid < BALL_PLAYER_MAX)) in InputBallKey()162 if ((ownAID >= 0) && (ownAID < BALL_PLAYER_MAX)) in UpdateBalls()167 for (i = 0; i < BALL_PLAYER_MAX; ++i) in UpdateBalls()195 for (j = 0; j < BALL_PLAYER_MAX; ++j) in UpdateBalls()
92 static GXOamAttr oamBak[BALL_PLAYER_MAX];1108 for (i = 0; i < BALL_PLAYER_MAX; ++i) in mainLoop()1123 for (i = 0; i < BALL_PLAYER_MAX; ++i) in mainLoop()