Searched refs:z (Results 1 – 2 of 2) sorted by relevance
47 ab->z = a->z + b->z; in VEC_Add()71 ab->z = a->z - b->z; in VEC_Subtract()95 ab->z = (fx16)(a->z + b->z); in VEC_Fx16Add()119 ab->z = (fx16)(a->z - b->z); in VEC_Fx16Subtract()139 (fx64)a->y * b->y + (fx64)a->z * b->z + (1 << (FX64_SHIFT - 1))) >> FX64_SHIFT); in VEC_DotProduct()160 tmp2 = (a->z * b->z) + (1 << (FX64_SHIFT - 1)); in VEC_Fx16DotProduct()179 fx32 x, y, z; in VEC_CrossProduct() local184 x = (fx32)(((fx64)a->y * b->z - (fx64)a->z * b->y + (1 << (FX64_SHIFT - 1))) >> FX64_SHIFT); in VEC_CrossProduct()186 y = (fx32)(((fx64)a->z * b->x - (fx64)a->x * b->z + (1 << (FX64_SHIFT - 1))) >> FX64_SHIFT); in VEC_CrossProduct()188 z = (fx32)(((fx64)a->x * b->y - (fx64)a->y * b->x + (1 << (FX64_SHIFT - 1))) >> FX32_SHIFT); in VEC_CrossProduct()[all …]
189 /TwlSDK/man/en_US/a-z.html