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/TwlSDK-5.3.6/build/libraries/fx/common/src/
Dfx_vec.c155 fx32 tmp1, tmp2; in VEC_Fx16DotProduct() local
160 tmp2 = (a->z * b->z) + (1 << (FX64_SHIFT - 1)); in VEC_Fx16DotProduct()
161 return (fx32)(((fx64)tmp1 + tmp2) >> FX64_SHIFT); in VEC_Fx16DotProduct()