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/TwlSDK-5.3.6/build/libraries/fx/common/src/
Dfx_vec.c155 fx32 tmp1, tmp2; in VEC_Fx16DotProduct() local
159 tmp1 = (a->x * b->x) + (a->y * b->y); in VEC_Fx16DotProduct()
161 return (fx32)(((fx64)tmp1 + tmp2) >> FX64_SHIFT); in VEC_Fx16DotProduct()