Searched refs:vx (Results 1 – 4 of 4) sorted by relevance
59 int vx; member96 shared->ball[i].vx = 0; in InitBall()112 if (shared->ball[aid].vx == 0) in InputBallKey()114 shared->ball[aid].vx += BALL_VELOCITY_BOOST; in InputBallKey()116 else if (shared->ball[aid].vx < +BALL_VELOCITY_MAX) in InputBallKey()118 shared->ball[aid].vx += BALL_VELOCITY_ACCEL; in InputBallKey()123 if (shared->ball[aid].vx == 0) in InputBallKey()125 shared->ball[aid].vx -= BALL_VELOCITY_BOOST; in InputBallKey()127 else if (shared->ball[aid].vx > -BALL_VELOCITY_MAX) in InputBallKey()129 shared->ball[aid].vx -= BALL_VELOCITY_ACCEL; in InputBallKey()[all …]
372 int n, dx, dy, vx, vy; in DrawCircle() local374 vx = 65536 * r, vy = 0; in DrawCircle()380 ax = -vy / 256, ay = +vx / 256; in DrawCircle()381 vx += ax, vy += ay; in DrawCircle()
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