Searched refs:shoot_flag (Results 1 – 2 of 2) sorted by relevance
67 static int shoot_flag = 0; variable83 if(shoot_flag == 1) in VBlankIntr()86 shoot_flag = 2; in VBlankIntr()406 if(DEMO_IS_TRIG(PAD_BUTTON_A) && (shoot_flag == 0)) in TwlMain()418 shoot_flag = 1; in TwlMain()428 if(shoot_flag == 2) in TwlMain()431 shoot_flag = 0; in TwlMain()
73 static int shoot_flag = 0; variable112 if(shoot_flag == 1) in VBlankIntr()115 shoot_flag = 2; in VBlankIntr()487 if(DEMO_IS_TRIG(PAD_BUTTON_A) && (shoot_flag == 0) && (movie_flag == 0)) in TwlMain()499 shoot_flag = 1; in TwlMain()502 if(DEMO_IS_TRIG(PAD_BUTTON_Y) && (movie_flag == 0) && (shoot_flag == 0)) in TwlMain()542 if(shoot_flag == 2) in TwlMain()545 shoot_flag = 0; in TwlMain()