Searched refs:p_elem (Results 1 – 1 of 1) sorted by relevance
515 u8 *p_elem; in WM_GetOtherElements() local538 p_elem = (u8 *)&(bssDesc->gameInfo); in WM_GetOtherElements()547 elems.element[i].id = p_elem[0]; in WM_GetOtherElements()548 elems.element[i].length = p_elem[1]; in WM_GetOtherElements()549 elems.element[i].body = (u8 *)&(p_elem[2]); in WM_GetOtherElements()568 p_elem = (u8 *)(p_elem + curr_elem_len); in WM_GetOtherElements()