Searched refs:is_valid (Results 1 – 1 of 1) sorted by relevance
1047 BOOL is_valid; in WXCi_ScanProc() local1048 is_valid = WM_IsValidGameBeacon(p_desc); in WXCi_ScanProc()1050 is_valid ? p_desc->gameInfo.ggid : 0xFFFFFFFF, in WXCi_ScanProc()1052 if (is_valid) in WXCi_ScanProc()