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/TwlSDK-5.3.1/include/nitro/crypto/
Drc4.h67 const void* in,
86 const void* in, in CRYPTO_RC4Decrypt() argument
91 CRYPTO_RC4Encrypt(context, in, length, out); in CRYPTO_RC4Decrypt()
162 const void* in,
182 const void* in, in CRYPTO_RC4FastDecrypt() argument
187 CRYPTO_RC4FastEncrypt(context, in, length, out); in CRYPTO_RC4FastDecrypt()
/TwlSDK-5.3.1/build/demos.TWL/aes/ctr-compatible/rom_data/
Dsample16.txt4 not be disclosed to third parties or copied or duplicated in any form,
5 in whole or in part, without the prior written consent of Nintendo.
/TwlSDK-5.3.1/build/demos.TWL/aes/ccm-compatible/rom_data/
Dsample_pdata.txt4 not be disclosed to third parties or copied or duplicated in any form,
5 in whole or in part, without the prior written consent of Nintendo.
/TwlSDK-5.3.1/data/cht_data/PictoChatSearcherSound/
DREADME.txt6 …ws or choosing to run Chat), so play other sound effects that are being used in the game as needed.
9 A buffer file in which illustrations to be used are defined
11 A sequence archive file in which sound effect sequences are written
23 Note: Each label in its initial state is as follows.
29 ….bat, puts that data on the ROM, then plays sounds jointly with the regular sound data in the game.
32 The bank and sequence archive must be registered in the sound archive (sound_data.sarc) of each gam…
33 …age data the same way you would the game’s sound data. The bank used in the sequence archive…
35 Copy and paste to the files that use the contents of the text files in the bank and sequence archiv…
40 … and priority of sound effects in the sequence archive are set, so you have to make changes depend…
41 … are not used by the game, and coordinate priorities to keep a balance with those used in the game.
/TwlSDK-5.3.1/build/demos/crypto/rc4-3/src/
Drc4enc.c71 const void* in, in EncodeRC4() argument
101 CRYPTO_RC4Encrypt(&context->rc4_context, in, in_len, out_ptr); in EncodeRC4()
105 MATH_CalcSHA1(digest, in, in_len); in EncodeRC4()
151 const void* in, in DecodeRC4() argument
160 u8* in_ptr = (u8*)in; in DecodeRC4()
/TwlSDK-5.3.1/build/buildtools/template/
DCopyright.Header10 not be disclosed to third parties or copied or duplicated in any form,
11 in whole or in part, without the prior written consent of Nintendo.
/TwlSDK-5.3.1/build/libraries/math/common/src/asm/
Dsha256.s10 ; not be disclosed to third parties or copied or duplicated in any form,
11 ; in whole or in part, without the prior written consent of Nintendo.
Dsha1.s10 ; not be disclosed to third parties or copied or duplicated in any form,
11 ; in whole or in part, without the prior written consent of Nintendo.
/TwlSDK-5.3.1/
Dreadme.txt13 The $TwlSDK/docs/README/QuickStartForSDK.pdf file in this package contains
23 To read about the changes made in the individual packages released before
24 the TWL-SDK 5.2 Official Release, see the Revision History page in the
Dchangelog-TwlSDK-5_3_patch1-20090824.txt14 Revised Content in 5_3-patch1-20090824
21 …Now, this detection is made in the _start function rather than in the OS_Init function so that the…
/TwlSDK-5.3.1/include/twl/crypto/
Drsa.h71 void *in; // [in] Encryption string member
89 void *in; // [in] Decryption string member
117 void *in; // [in] Target signature string member
136 void *in; // [in] String to verify member
/TwlSDK-5.3.1/build/demos/fs/overlay/
DARM9-TS.lsf10 # not be disclosed to third parties or copied or duplicated in any form,
11 # in whole or in part, without the prior written consent of Nintendo.
47 # main_overlay_3 is in ITCM (from 0x01FF8000, after ITCM).
/TwlSDK-5.3.1/build/demos/tips/NTRBanner/
DROM-TS.rsf10 # not be disclosed to third parties or copied or duplicated in any form,
11 # in whole or in part, without the prior written consent of Nintendo.
49 # MAKER CODE: Your company ID# in 2 ascii words
65 # ROM SIZE: in bit [64M/128M/256M/512M/1G/2G]
/TwlSDK-5.3.1/build/demos/tips/BuildFinalRom/
DROM-TS.rsf10 # not be disclosed to third parties or copied or duplicated in any form,
11 # in whole or in part, without the prior written consent of Nintendo.
49 # MAKER CODE: Your company ID# in 2 ascii words
67 # ROM SIZE: in bit [64M/128M/256M/512M/1G/2G]
/TwlSDK-5.3.1/build/demos/tips/BuildFinalRom/etc/banner/
DPlease_edit_myGameBanner.bsf_and_myGameIcon.bmp_for_your_application.txt3 Edit myGameIcon.bmp for your icon, and save it in 16colors bmp format.
7 Bsf file should be saved in UTF-16LE format.
/TwlSDK-5.3.1/build/demos/os/forChina-1/
DforChina.rsf10 # not be disclosed to third parties or copied or duplicated in any form,
11 # in whole or in part, without the prior written consent of Nintendo.
49 # MAKER CODE: Your company ID# in 2 ascii words
65 # ROM SIZE: in bit [64M/128M/256M/512M/1G/2G]
/TwlSDK-5.3.1/build/demos/os/forChina-fs/
DforChina.rsf10 # not be disclosed to third parties or copied or duplicated in any form,
11 # in whole or in part, without the prior written consent of Nintendo.
49 # MAKER CODE: Your company ID# in 2 ascii words
65 # ROM SIZE: in bit [64M/128M/256M/512M/1G/2G]
/TwlSDK-5.3.1/build/demos/os/forKorea-1/
DforKorea.rsf10 # not be disclosed to third parties or copied or duplicated in any form,
11 # in whole or in part, without the prior written consent of Nintendo.
49 # MAKER CODE: Your company ID# in 2 ascii words
65 # ROM SIZE: in bit [64M/128M/256M/512M/1G/2G]
/TwlSDK-5.3.1/build/demos/mb/multiboot/
DARM9-TEG.lsf10 # not be disclosed to third parties or copied or duplicated in any form,
11 # in whole or in part, without the prior written consent of Nintendo.
/TwlSDK-5.3.1/build/libraries/dsp/common/src/
Ddsp_pipe.c87 DSPPipe in[1], out[1]; in DSPi_FileIOProc() local
89 (void)DSP_LoadPipe(in, port, DSP_PIPE_INPUT); in DSPi_FileIOProc()
91 while (DSP_GetPipeReadableSize(in) >= sizeof(command)) in DSPi_FileIOProc()
93 DSP_ReadPipe(in, &command, sizeof(command)); in DSPi_FileIOProc()
103 DSP_ReadPipe(in, &mode, sizeof(mode)); in DSPi_FileIOProc()
104 DSP_ReadPipe(in, &len, sizeof(len)); in DSPi_FileIOProc()
106 DSP_ReadPipe(in, path, len); in DSPi_FileIOProc()
119 DSP_ReadPipe(in, &addr, sizeof(addr)); in DSPi_FileIOProc()
120 DSP_ReadPipe(in, &length, sizeof(length)); in DSPi_FileIOProc()
144 DSP_ReadPipe(in, &position, sizeof(position)); in DSPi_FileIOProc()
[all …]
/TwlSDK-5.3.1/include/nitro/specfiles/
DARM7-TS.lcf10 # not be disclosed to third parties or copied or duplicated in any form,
11 # in whole or in part, without the prior written consent of Nintendo.
137 SDK_IRQ_STACKSIZE = 0x200; # allocated in PWRAM
138 SDK_SYS_STACKSIZE = 0x400; # allocated in PWRAM
/TwlSDK-5.3.1/build/demos/mb/multiboot-wfs/parent/
Dmain.lsf10 # not be disclosed to third parties or copied or duplicated in any form,
11 # in whole or in part, without the prior written consent of Nintendo.
/TwlSDK-5.3.1/build/demos/mb/cloneboot/
Dmain.lsf10 # not be disclosed to third parties or copied or duplicated in any form,
11 # in whole or in part, without the prior written consent of Nintendo.
/TwlSDK-5.3.1/build/demos/mb/multiboot-PowerSave/
Dmain.lsf10 # not be disclosed to third parties or copied or duplicated in any form,
11 # in whole or in part, without the prior written consent of Nintendo.
/TwlSDK-5.3.1/build/demos/mb/multiboot-Model/
Dmain.lsf10 # not be disclosed to third parties or copied or duplicated in any form,
11 # in whole or in part, without the prior written consent of Nintendo.

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