Searched refs:group (Results 1 – 13 of 13) sorted by relevance
18 # Add GROUP(xxx) as object group36 # delete LIBRARIES group
30 # Add GROUP(xxx) as object group45 # delete LIBRARIES group
18 # Add GROUP(xxx) as object group33 # delete LIBRARIES group
211 BOOL OverlaySetGroup(const char *group) in OverlaySetGroup() argument215 if (t->group) in OverlaySetGroup()221 t->group = group; in OverlaySetGroup()
182 const char *group; member
157 <START>(Group|GROUP|group) { BEGIN PARAM; RETURN(tGROUP); }
890 PutString(Overlay->group ? Overlay->group : Overlay->name); in PutOverlayGroup()
5 1. Change in game group ID format19 Be sure to set the game group ID assigned by Nintendo in WC_GGID as a u32 value.
167 BOOL OverlaySetGroup(const char *group) in OverlaySetGroup() argument171 if (t->group) in OverlaySetGroup()177 t->group = group; in OverlaySetGroup()
686 PutString(Overlay->group ? Overlay->group : Overlay->name); in PutOverlayGroup()883 PutString(Ltdoverlay->group ? Ltdoverlay->group : Ltdoverlay->name); in PutLtdoverlayGroup()
97 const char *group; member
74 <START>(Group|GROUP|group) { BEGIN PARAM; RETURN(tGROUP); }