Searched refs:texY (Results 1 – 1 of 1) sorted by relevance
53 fx32 texY = 0; in TwlMain() local100 texY += FX32_ONE >> 2; in TwlMain()102 texY -= FX32_ONE >> 2; in TwlMain()162 G3_Translate(texX, texY, 0); // 4. translate in TwlMain()183 mtx._31 = 32 * FX32_ONE + texY; in TwlMain()252 texY = FX32_ONE >> 2 * 25; in TwlMain()