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Searched refs:shoot_flag (Results 1 – 2 of 2) sorted by relevance

/TwlSDK-5.2.1/build/demos.TWL/camera/simpleShoot-1/src/
Dmain.c67 static int shoot_flag = 0; variable
83 if(shoot_flag == 1) in VBlankIntr()
86 shoot_flag = 2; in VBlankIntr()
407 if(DEMO_IS_TRIG(PAD_BUTTON_A) && (shoot_flag == 0)) in TwlMain()
419 shoot_flag = 1; in TwlMain()
429 if(shoot_flag == 2) in TwlMain()
432 shoot_flag = 0; in TwlMain()
/TwlSDK-5.2.1/build/demos.TWL/camera/simpleShoot-2/src/
Dmain.c73 static int shoot_flag = 0; variable
112 if(shoot_flag == 1) in VBlankIntr()
115 shoot_flag = 2; in VBlankIntr()
488 if(DEMO_IS_TRIG(PAD_BUTTON_A) && (shoot_flag == 0) && (movie_flag == 0)) in TwlMain()
500 shoot_flag = 1; in TwlMain()
503 if(DEMO_IS_TRIG(PAD_BUTTON_Y) && (movie_flag == 0) && (shoot_flag == 0)) in TwlMain()
543 if(shoot_flag == 2) in TwlMain()
546 shoot_flag = 0; in TwlMain()