Searched refs:shoot_flag (Results 1 – 2 of 2) sorted by relevance
67 static int shoot_flag = 0; variable83 if(shoot_flag == 1) in VBlankIntr()86 shoot_flag = 2; in VBlankIntr()407 if(DEMO_IS_TRIG(PAD_BUTTON_A) && (shoot_flag == 0)) in TwlMain()419 shoot_flag = 1; in TwlMain()429 if(shoot_flag == 2) in TwlMain()432 shoot_flag = 0; in TwlMain()
73 static int shoot_flag = 0; variable112 if(shoot_flag == 1) in VBlankIntr()115 shoot_flag = 2; in VBlankIntr()488 if(DEMO_IS_TRIG(PAD_BUTTON_A) && (shoot_flag == 0) && (movie_flag == 0)) in TwlMain()500 shoot_flag = 1; in TwlMain()503 if(DEMO_IS_TRIG(PAD_BUTTON_Y) && (movie_flag == 0) && (shoot_flag == 0)) in TwlMain()543 if(shoot_flag == 2) in TwlMain()546 shoot_flag = 0; in TwlMain()