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Searched refs:bmp (Results 1 – 24 of 24) sorted by relevance

/TwlSDK-5.2.1/build/demos.TWL/tips/TWLBanner_anim2/banner/
DMakefile24 BANNER_BMP = $(wildcard $(BANNER_BASE)/*.bmp)
32 BANNER_ICON_NBF = $(patsubst %.bmp, %.nbfs,$(BANNER_BMP))
33 BANNER_NBF_FILES = $(patsubst %.bmp, %.nbfp,$(BANNER_BMP)) \
34 $(patsubst %.bmp, %.nbfc,$(BANNER_BMP))
/TwlSDK-5.2.1/build/demos/wm/wireless-all/
DMakefile.icon27 SRC_FILES = $(wildcard $(WLICON_DIR)/wireless_strength_level_*_b.bmp)
28 TGT_FILES = $(patsubst $(WLICON_DIR)/wireless_strength_level_%_b.bmp,linkimg%.dat,$(SRC_FILES))
40 $(DATA_DIR)/linkimg%.dat : $(WLICON_DIR)/wireless_strength_level_%_b.bmp
DMakefile66 WLICON_OBJS = $(patsubst $(WLICON_DIR)/wireless_strength_level_%_b.bmp,$(OBJDIR)/linkimg%.o,$(WLIC…
/TwlSDK-5.2.1/build/demos/tips/BuildFinalRom/etc/banner/
DPlease_edit_myGameBanner.bsf_and_myGameIcon.bmp_for_your_application.txt3 Edit myGameIcon.bmp for your icon, and save it in 16colors bmp format.
DMakefile28 BANNER_ICON += myGameIcon.bmp
/TwlSDK-5.2.1/build/demos.TWL/nandApp/SubBanner/banner/
DMakefile25 BANNER_ICON = $(ICON_DIR)/gameIcon.bmp
28 SUB_BANNER_ICON = $(ICON_DIR)/subIcon.bmp
/TwlSDK-5.2.1/build/libraries/mb/common/src/
Dmb_parent.c1119 struct bitmap bmp; in MBi_CommParentSendData() local
1123 MI_CpuClear16(&bmp, sizeof(struct bitmap)); in MBi_CommParentSendData()
1132 bmp.connected |= (1 << child); in MBi_CommParentSendData()
1136 bmp.req |= (1 << child); in MBi_CommParentSendData()
1140 bmp.kick |= (1 << child); in MBi_CommParentSendData()
1147 bmp.boot |= (1 << child); in MBi_CommParentSendData()
1151 bmp.mem_full |= (1 << child); in MBi_CommParentSendData()
1163 if (bmp.boot) in MBi_CommParentSendData()
1165 errcode = MBi_CommParentSendMsg(MB_COMM_TYPE_PARENT_BOOTREQ, bmp.boot); in MBi_CommParentSendData()
1167 else if (bmp.connected) // Send entry request permitted message in MBi_CommParentSendData()
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/TwlSDK-5.2.1/build/tools/TwlNmenuFull/
DMakefile22 BANNER_BMP = $(RES_DIR)/banner_full.bmp
/TwlSDK-5.2.1/build/demos/tips/NTRBanner/banner/
DMakefile23 BANNER_ICON = banner.bmp
/TwlSDK-5.2.1/build/demos.TWL/tips/TWLBanner_image/banner/
DMakefile23 BANNER_ICON = banner.bmp
/TwlSDK-5.2.1/build/demos.TWL/tcl/tcl-2/
DMakefile36 MAKEROM_ROMFILES = *.bmp
/TwlSDK-5.2.1/build/demos/tips/BuildFinalRom/
DREADME.txt6 2) Edit (.bmp or .bin) and .bsf files in ./etc/banner directory for your banner file.
/TwlSDK-5.2.1/build/demos.TWL/nandApp/sharedFont/banner/
DMakefile25 BANNER_ICON = $(ICON_DIR)/myGameIcon.bmp
/TwlSDK-5.2.1/build/demos.TWL/tcl/tcl-2/banner/
DMakefile25 BANNER_ICON = $(ICON_DIR)/myGameIcon.bmp
/TwlSDK-5.2.1/build/demos.TWL/nandApp/backup/banner/
DMakefile25 BANNER_ICON = $(ICON_DIR)/myGameIcon.bmp
/TwlSDK-5.2.1/build/demos.TWL/nandApp/other_backup/banner/
DMakefile25 BANNER_ICON = $(ICON_DIR)/myGameIcon.bmp
/TwlSDK-5.2.1/build/demos.TWL/nandApp/simple/banner/
DMakefile25 BANNER_ICON = $(ICON_DIR)/myGameIcon.bmp
/TwlSDK-5.2.1/build/demos.TWL/tcl/tcl-1/banner/
DMakefile25 BANNER_ICON = $(ICON_DIR)/myGameIcon.bmp
/TwlSDK-5.2.1/build/tools/makebanner-default/
DMakefile23 BANNER_ICON = default.bmp
/TwlSDK-5.2.1/build/demos.TWL/camera/simpleShoot-2/
DMakefile47 $(OBJDIR)/%.o : $(DATA_DIR)/%.bmp
/TwlSDK-5.2.1/build/libraries/wxc/ARM9/src/
Dwxc_protocol_impl_wxc.c190 u32 *bmp = wxc_work->recv_bitmap_buf + (index >> 5); in WXCi_MergeBlockData() local
192 if ((*bmp & bit) == 0) in WXCi_MergeBlockData()
205 *bmp |= bit; in WXCi_MergeBlockData()
/TwlSDK-5.2.1/build/libraries/wbt/common/src/
Dwbt_context.c253 u32 *bmp; in WBTi_FindBitmapIndex() local
262 bmp = pkt_bmp->bitmap + div32(num); in WBTi_FindBitmapIndex()
268 if ((*bmp & (u32)((u32)1 << bit_num)) == 0) in WBTi_FindBitmapIndex()
280 bmp = pkt_bmp->bitmap; in WBTi_FindBitmapIndex()
286 ++bmp; in WBTi_FindBitmapIndex()
/TwlSDK-5.2.1/build/buildtools/nitro/
Dmodulerules123 %.nbfs %.nbfc %.nbfp: %.bmp
/TwlSDK-5.2.1/build/buildtools/twl/
Dmodulerules160 %.nbfs %.nbfc %.nbfp: %.bmp