Searched refs:SEQ_STATE_PLAY (Results 1 – 1 of 1) sorted by relevance
21 #define SEQ_STATE_PLAY 0x01 /* Playing */ macro93 if (!(handle->state & SEQ_STATE_PLAY)) in SeqMain()318 handle->state = SEQ_STATE_PLAY; in SeqPlay()345 handle->state &= ~SEQ_STATE_PLAY; in SeqStop()360 handle->state &= ~SEQ_STATE_PLAY; in SeqPause()