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Searched refs:PAD_BUTTON_TP (Results 1 – 3 of 3) sorted by relevance

/TwlSDK-5.2.1/build/demos/fs/overlay-staticinit/include/
Dmode.h52 #define PAD_BUTTON_TP 0x4000 macro
/TwlSDK-5.2.1/build/demos/fs/overlay-staticinit/src/
Dmode_2.c59 is_tp_on = IS_INPUT_(input[own_player_id], PAD_BUTTON_TP, push); in MyUpdateFrame()
Dmain.c119 hold_bits = (u16)(PAD_Read() | (input->tp.touch ? PAD_BUTTON_TP : 0)); in GetInput()