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Searched refs:vs32 (Results 1 – 6 of 6) sorted by relevance

/TwlSDK-5.1.0/build/libraries/gx/ARM9/src/
Dg3_util.c183 vs32 *p = (vs32 *)&reg_G3_MTX_MULT_3x3; in G3_RotX()
212 vs32 *p = (vs32 *)&reg_G3_MTX_MULT_3x3; in G3_RotY()
241 vs32 *p = (vs32 *)&reg_G3_MTX_MULT_3x3; in G3_RotZ()
270 vs32 *p = (vs32 *)&reg_G3_MTX_LOAD_4x4; in G3_LoadTexMtxTexCoord()
398 vs32 *p = (vs32 *)&reg_G3_MTX_LOAD_4x4; in G3_LoadTexMtxEnv()
/TwlSDK-5.1.0/build/tools/stripdebug/
Dtypes.h59 typedef volatile s32 vs32; typedef
/TwlSDK-5.1.0/build/tools/makelst/
Dtypes.h59 typedef volatile s32 vs32; typedef
/TwlSDK-5.1.0/include/nitro/
Dtypes.h64 typedef volatile s32 vs32; typedef
/TwlSDK-5.1.0/build/demos/wm/dataShare-1/src/
Dmain.c99 static vs32 gPictureFrame; // Picture frame counter
100 static vs32 gGameFrame; // Game frame counter
/TwlSDK-5.1.0/build/demos/tips/SwapCrossOver/src/
Dmain.c46 static vs32 frame_cnt = 0;