Searched refs:valid_input (Results 1 – 1 of 1) sorted by relevance
46 static BOOL valid_input[WH_PLAYER_MAX]; variable113 valid_input[0] = TRUE; in UpdateInput()127 valid_input[i] = TRUE; in UpdateInput()131 valid_input[i] = FALSE; in UpdateInput()141 if (retval && valid_input[own_aid]) in UpdateInput()162 return valid_input[aid] ? ¤t_input[aid] : NULL; in GetCurrentInput()