Searched refs:validGameInfoFlag (Results 1 – 2 of 2) sorted by relevance
797 if (!(mbrsp->validGameInfoFlag & (0x01 << i))) in MBi_GetStoreElement()846 if (mbrsp->validGameInfoFlag & (0x01 << index)) in MBi_CheckCompleteGameInfoFlagments()850 mbrsp->validGameInfoFlag |= 0x01 << index; in MBi_CheckCompleteGameInfoFlagments()861 if ((mbrsp->validGameInfoFlag & (0x01 << index)) == 0) in MBi_CheckCompleteGameInfoFlagments()865 mbrsp->validGameInfoFlag ^= (0x01 << index); in MBi_CheckCompleteGameInfoFlagments()897 if (mbrsp->validGameInfoFlag & mask) in MB_CountGameInfoLifetime()1136 mbrsp->validGameInfoFlag &= ~(0x0001 << index); in MBi_RecvVolatBeacon()1143 mbrsp->validGameInfoFlag &= ~(0x0001 << index); in MBi_RecvVolatBeacon()1224 mbrsp->validGameInfoFlag &= ~(0x0001 << index); in MB_DeleteRecvGameInfo()1233 mbrsp->validGameInfoFlag &= ~(0x0001 << index); in MB_DeleteRecvGameInfoWithoutBssdesc()
76 …u16 validGameInfoFlag; // Shows in bits the gameInfo array elements that have complete… member