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Searched refs:validGameInfoFlag (Results 1 – 2 of 2) sorted by relevance

/TwlSDK-5.1.0/build/libraries/mb/common/src/
Dmb_gameinfo.c797 if (!(mbrsp->validGameInfoFlag & (0x01 << i))) in MBi_GetStoreElement()
846 if (mbrsp->validGameInfoFlag & (0x01 << index)) in MBi_CheckCompleteGameInfoFlagments()
850 mbrsp->validGameInfoFlag |= 0x01 << index; in MBi_CheckCompleteGameInfoFlagments()
861 if ((mbrsp->validGameInfoFlag & (0x01 << index)) == 0) in MBi_CheckCompleteGameInfoFlagments()
865 mbrsp->validGameInfoFlag ^= (0x01 << index); in MBi_CheckCompleteGameInfoFlagments()
897 if (mbrsp->validGameInfoFlag & mask) in MB_CountGameInfoLifetime()
1136 mbrsp->validGameInfoFlag &= ~(0x0001 << index); in MBi_RecvVolatBeacon()
1143 mbrsp->validGameInfoFlag &= ~(0x0001 << index); in MBi_RecvVolatBeacon()
1224 mbrsp->validGameInfoFlag &= ~(0x0001 << index); in MB_DeleteRecvGameInfo()
1233 mbrsp->validGameInfoFlag &= ~(0x0001 << index); in MB_DeleteRecvGameInfoWithoutBssdesc()
/TwlSDK-5.1.0/build/libraries/mb/common/include/
Dmb_gameinfo.h76 …u16 validGameInfoFlag; // Shows in bits the gameInfo array elements that have complete… member