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Searched refs:usingGameInfoFlag (Results 1 – 2 of 2) sorted by relevance

/TwlSDK-5.1.0/build/libraries/mb/common/include/
Dmb_gameinfo.h73 …u16 usingGameInfoFlag; // Shows in bits the gameInfo array elements being used to rece… member
/TwlSDK-5.1.0/build/libraries/mb/common/src/
Dmb_gameinfo.c774 if ((mbrsp->usingGameInfoFlag & (0x01 << i)) == 0) in MBi_GetStoreElement()
807 if (mbrsp->usingGameInfoFlag & (0x01 << i)) in MBi_GetStoreElement()
815 mbrsp->usingGameInfoFlag |= (u16)(0x01 << i); in MBi_GetStoreElement()
886 if ((mbrsp->usingGameInfoFlag & mask) == 0) in MB_CountGameInfoLifetime()
908 mbrsp->usingGameInfoFlag &= ~mask; in MB_CountGameInfoLifetime()
1047 if ((mbrsp->usingGameInfoFlag & (0x01 << i)) == 0) in MBi_InvalidateGameInfoBssID()