Searched refs:usingGameInfoFlag (Results 1 – 2 of 2) sorted by relevance
73 …u16 usingGameInfoFlag; // Shows in bits the gameInfo array elements being used to rece… member
774 if ((mbrsp->usingGameInfoFlag & (0x01 << i)) == 0) in MBi_GetStoreElement()807 if (mbrsp->usingGameInfoFlag & (0x01 << i)) in MBi_GetStoreElement()815 mbrsp->usingGameInfoFlag |= (u16)(0x01 << i); in MBi_GetStoreElement()886 if ((mbrsp->usingGameInfoFlag & mask) == 0) in MB_CountGameInfoLifetime()908 mbrsp->usingGameInfoFlag &= ~mask; in MB_CountGameInfoLifetime()1047 if ((mbrsp->usingGameInfoFlag & (0x01 << i)) == 0) in MBi_InvalidateGameInfoBssID()