Searched refs:shoot_flag (Results 1 – 2 of 2) sorted by relevance
69 static int shoot_flag = 0; variable85 if(shoot_flag == 1) in VBlankIntr()88 shoot_flag = 2; in VBlankIntr()411 if(DEMO_IS_TRIG(PAD_BUTTON_A) && (shoot_flag == 0)) in TwlMain()416 shoot_flag = 1; in TwlMain()432 if(shoot_flag == 2) in TwlMain()435 shoot_flag = 0; in TwlMain()
75 static int shoot_flag = 0; variable114 if(shoot_flag == 1) in VBlankIntr()117 shoot_flag = 2; in VBlankIntr()492 if(DEMO_IS_TRIG(PAD_BUTTON_A) && (shoot_flag == 0) && (movie_flag == 0)) in TwlMain()497 shoot_flag = 1; in TwlMain()506 if(DEMO_IS_TRIG(PAD_BUTTON_Y) && (movie_flag == 0) && (shoot_flag == 0)) in TwlMain()546 if(shoot_flag == 2) in TwlMain()549 shoot_flag = 0; in TwlMain()