Searched refs:sequence (Results 1 – 6 of 6) sorted by relevance
32 void EXT_AutoKeys(const EXTKeys *sequence, u16 *cont, u16 *trig) in EXT_AutoKeys() argument40 while (cnt >= sequence->count) in EXT_AutoKeys()43 if (sequence->count == 0) in EXT_AutoKeys()47 cnt -= sequence->count; in EXT_AutoKeys()48 sequence++; in EXT_AutoKeys()51 *cont |= sequence->key; in EXT_AutoKeys()
61 w->sequence = RTC_SEQ_GET_COUNTER; in RTCEXi_GetCounterAsync()130 w->sequence = RTC_SEQ_GET_FOUT; in RTCEXi_GetFoutAsync()202 w->sequence = RTC_SEQ_SET_FOUT; in RTCEXi_SetFoutAsync()257 switch(w->sequence) in RTCEXi_CommonCallback()
11 A sequence archive file in which sound effect sequences are written32 The bank and sequence archive must be registered in the sound archive (sound_data.sarc) of each gam…33 …ta. The bank used in the sequence archive is set to reference sound_data.sbdl, so if the path betw…35 Copy and paste to the files that use the contents of the text files in the bank and sequence archiv…40 The player numbers and priority of sound effects in the sequence archive are set, so you have to ma…
70 u32 sequence; // For controlling continuous processing mode member170 rtcWork.sequence = RTC_SEQ_GET_DATE; in RTC_GetDateAsync()234 rtcWork.sequence = RTC_SEQ_GET_TIME; in RTC_GetTimeAsync()300 rtcWork.sequence = RTC_SEQ_GET_DATETIME; in RTC_GetDateTimeAsync()372 rtcWork.sequence = RTC_SEQ_SET_DATE; in RTC_SetDateAsync()441 rtcWork.sequence = RTC_SEQ_SET_TIME; in RTC_SetTimeAsync()517 rtcWork.sequence = RTC_SEQ_SET_DATETIME; in RTC_SetDateTimeAsync()590 rtcWork.sequence = RTC_SEQ_SET_REG_STATUS2; in RTCi_SetRegStatus2Async()659 rtcWork.sequence = RTC_SEQ_SET_REG_ADJUST; in RTCi_SetRegAdjustAsync()735 rtcWork.sequence = RTC_SEQ_GET_ALARM1_STATUS; in RTC_GetAlarmStatusAsync()[all …]
32 void EXT_AutoKeys(const EXTKeys *sequence, u16 *cont, u16 *trig);
72 u32 sequence; /* For controlling continuous processing mode */ member