Searched refs:pulse_num (Results 1 – 3 of 3) sorted by relevance
243 line = (s32)(pulse_state.pulse_num * 2 - 1); in set_pulse_state()252 if (line == pulse_state.pulse_num * 2 - 1) in set_pulse_state()333 u32 old_pulse_num = pulse_state.pulse_num; in set_pulse_state()335 if (pulse_state.pulse_num == VIB_PULSE_NUM_MAX) in set_pulse_state()337 pulse_state.pulse_num = 1; in set_pulse_state()341 pulse_state.pulse_num++; in set_pulse_state()345 line = (s32)(pulse_state.pulse_num * 2 - 1); in set_pulse_state()347 else if (line >= pulse_state.pulse_num * 2 - 1) in set_pulse_state()353 if (line == pulse_state.pulse_num * 2 - 1) in set_pulse_state()566 for (i = 0; i < state->pulse_num; i++) in write_pulse_state()[all …]
155 for (i = 0; i < state->pulse_num; i++) in VIB_StartPulse()172 for (i = 0; i < state->pulse_num - 1; i++) in VIB_StartPulse()211 pulse_vib.rest_pos = state->pulse_num * 2 - 1; in VIB_StartPulse()
65 …u32 pulse_num; /*! How many pulses to generate in a single pulse set. This mu… member