Searched refs:player_count (Results 1 – 6 of 6) sorted by relevance
| /TwlSDK-5.1.0/build/demos/fs/overlay-staticinit/src/ |
| D | main.c | 40 BOOL (*UpdateFrame) (int frame_count, const InputData * input, int player_count, 138 int player_count = 1; in NitroMain() local 152 player_count = 1; in NitroMain() 172 if (!UpdateFrame(frame, input, player_count, own_player_id)) in NitroMain()
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| D | mode_1.c | 44 const InputData * input, int player_count, int own_player_id) in MyUpdateFrame() argument 47 (void)player_count; in MyUpdateFrame()
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| D | mode_3.c | 43 const InputData * input, int player_count, int own_player_id) in MyUpdateFrame() argument 46 (void)player_count; in MyUpdateFrame()
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| D | mode_2.c | 52 const InputData * input, int player_count, int own_player_id) in MyUpdateFrame() argument 55 (void)player_count; in MyUpdateFrame()
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| D | top_menu.c | 70 const InputData * input, int player_count, int own_player_id) in MyUpdateFrame() argument 73 (void)player_count; in MyUpdateFrame()
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| /TwlSDK-5.1.0/build/demos/fs/overlay-staticinit/include/ |
| D | mode.h | 77 const InputData * input, int player_count, int own_player_id);
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