Searched refs:own_player_id (Results 1 – 6 of 6) sorted by relevance
| /TwlSDK-5.1.0/build/demos/fs/overlay-staticinit/src/ |
| D | mode_2.c | 52 const InputData * input, int player_count, int own_player_id) in MyUpdateFrame() argument 59 is_tp_on = IS_INPUT_(input[own_player_id], PAD_BUTTON_TP, push); in MyUpdateFrame() 62 cur_pos.x = input[own_player_id].tp.x; in MyUpdateFrame() 63 cur_pos.y = input[own_player_id].tp.y; in MyUpdateFrame() 66 return !IS_INPUT_(input[own_player_id], PAD_ALL_MASK, push); in MyUpdateFrame()
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| D | main.c | 41 int own_player_id); 139 int own_player_id; in NitroMain() local 153 own_player_id = 0; in NitroMain() 168 GetInput(&input[own_player_id]); in NitroMain() 171 GetInput(&input[own_player_id]); in NitroMain() 172 if (!UpdateFrame(frame, input, player_count, own_player_id)) in NitroMain()
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| D | top_menu.c | 70 const InputData * input, int player_count, int own_player_id) in MyUpdateFrame() argument 76 if (IS_INPUT_(input[own_player_id], PAD_KEY_UP, push)) in MyUpdateFrame() 83 if (IS_INPUT_(input[own_player_id], PAD_KEY_DOWN, push)) in MyUpdateFrame() 91 return !IS_INPUT_(input[own_player_id], PAD_BUTTON_A, push); in MyUpdateFrame()
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| D | mode_1.c | 44 const InputData * input, int player_count, int own_player_id) in MyUpdateFrame() argument 50 return !IS_INPUT_(input[own_player_id], ~0, push); in MyUpdateFrame()
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| D | mode_3.c | 43 const InputData * input, int player_count, int own_player_id) in MyUpdateFrame() argument 47 return !IS_INPUT_(input[own_player_id], ~0, push); in MyUpdateFrame()
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| /TwlSDK-5.1.0/build/demos/fs/overlay-staticinit/include/ |
| D | mode.h | 77 const InputData * input, int player_count, int own_player_id);
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