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Searched refs:own_player_id (Results 1 – 6 of 6) sorted by relevance

/TwlSDK-5.1.0/build/demos/fs/overlay-staticinit/src/
Dmode_2.c52 const InputData * input, int player_count, int own_player_id) in MyUpdateFrame() argument
59 is_tp_on = IS_INPUT_(input[own_player_id], PAD_BUTTON_TP, push); in MyUpdateFrame()
62 cur_pos.x = input[own_player_id].tp.x; in MyUpdateFrame()
63 cur_pos.y = input[own_player_id].tp.y; in MyUpdateFrame()
66 return !IS_INPUT_(input[own_player_id], PAD_ALL_MASK, push); in MyUpdateFrame()
Dmain.c41 int own_player_id);
139 int own_player_id; in NitroMain() local
153 own_player_id = 0; in NitroMain()
168 GetInput(&input[own_player_id]); in NitroMain()
171 GetInput(&input[own_player_id]); in NitroMain()
172 if (!UpdateFrame(frame, input, player_count, own_player_id)) in NitroMain()
Dtop_menu.c70 const InputData * input, int player_count, int own_player_id) in MyUpdateFrame() argument
76 if (IS_INPUT_(input[own_player_id], PAD_KEY_UP, push)) in MyUpdateFrame()
83 if (IS_INPUT_(input[own_player_id], PAD_KEY_DOWN, push)) in MyUpdateFrame()
91 return !IS_INPUT_(input[own_player_id], PAD_BUTTON_A, push); in MyUpdateFrame()
Dmode_1.c44 const InputData * input, int player_count, int own_player_id) in MyUpdateFrame() argument
50 return !IS_INPUT_(input[own_player_id], ~0, push); in MyUpdateFrame()
Dmode_3.c43 const InputData * input, int player_count, int own_player_id) in MyUpdateFrame() argument
47 return !IS_INPUT_(input[own_player_id], ~0, push); in MyUpdateFrame()
/TwlSDK-5.1.0/build/demos/fs/overlay-staticinit/include/
Dmode.h77 const InputData * input, int player_count, int own_player_id);