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/TwlSDK-5.1.0/build/tools/loadrun/
Dloadrun.txt8 Explanation of options.
20 Displays a list of connected devices.
27 …The [NITROUSB] portion is one of the device types specified with the –d option. serial is th…
30 …Internally, operations are processed in units of seconds, so there may be slight errors of a few t…
44 It is okay to specify only one of either –d or –s.
52 …Forcibly terminates after the specified period of time passes from when debugger loads and execute…
57 are all examples of possible specifications.
58 …Matching checks the beginning of the displayed character string. No determination will be made unt…
59 For example, if the termination character string is “ABORT," any of the following
72 Specify the lock setting of the card slot to ON or OFF.
[all …]
/TwlSDK-5.1.0/build/demos.TWL/aes/ctr-compatible/rom_data/
Dsample16.txt2 proprietary information of Nintendo of America Inc. and/or Nintendo
5 in whole or in part, without the prior written consent of Nintendo.
/TwlSDK-5.1.0/build/demos.TWL/aes/ccm-compatible/rom_data/
Dsample_pdata.txt2 proprietary information of Nintendo of America Inc. and/or Nintendo
5 in whole or in part, without the prior written consent of Nintendo.
/TwlSDK-5.1.0/build/demos/mb/multiboot/
DARM9-TS.lsf8 # proprietary information of Nintendo of America Inc. and/or Nintendo
11 # in whole or in part, without the prior written consent of Nintendo.
27 # increase capacity of IRQ stack.
DARM9.TWL-TS.lsf8 # proprietary information of Nintendo of America Inc. and/or Nintendo
11 # in whole or in part, without the prior written consent of Nintendo.
27 # Increase capacity of IRQ stack
DARM9-TEG.lsf8 # proprietary information of Nintendo of America Inc. and/or Nintendo
11 # in whole or in part, without the prior written consent of Nintendo.
/TwlSDK-5.1.0/build/demos/mb/cloneboot/
Dmain.lsf8 # proprietary information of Nintendo of America Inc. and/or Nintendo
11 # in whole or in part, without the prior written consent of Nintendo.
27 # increase capacity of IRQ stack.
Dmain.TWL.lsf8 # proprietary information of Nintendo of America Inc. and/or Nintendo
11 # in whole or in part, without the prior written consent of Nintendo.
27 # Increase capacity of IRQ stack
/TwlSDK-5.1.0/build/demos/mb/multiboot-PowerSave/
Dmain.lsf8 # proprietary information of Nintendo of America Inc. and/or Nintendo
11 # in whole or in part, without the prior written consent of Nintendo.
29 # increase capacity of IRQ stack.
Dmain.TWL.lsf8 # proprietary information of Nintendo of America Inc. and/or Nintendo
11 # in whole or in part, without the prior written consent of Nintendo.
27 # Increase capacity of IRQ stack
/TwlSDK-5.1.0/build/demos/mb/multiboot-wfs/parent/
Dmain.lsf8 # proprietary information of Nintendo of America Inc. and/or Nintendo
11 # in whole or in part, without the prior written consent of Nintendo.
27 # increase capacity of IRQ stack.
Dmain.TWL.lsf8 # proprietary information of Nintendo of America Inc. and/or Nintendo
11 # in whole or in part, without the prior written consent of Nintendo.
29 # Increase capacity of IRQ stack
/TwlSDK-5.1.0/build/demos/mb/multiboot-Model/
Dmain.lsf8 # proprietary information of Nintendo of America Inc. and/or Nintendo
11 # in whole or in part, without the prior written consent of Nintendo.
27 # increase capacity of IRQ stack.
Dmain.TWL.lsf8 # proprietary information of Nintendo of America Inc. and/or Nintendo
11 # in whole or in part, without the prior written consent of Nintendo.
27 # Increase capacity of IRQ stack
/TwlSDK-5.1.0/build/demos/wvr/with_mb/
Dmain.lsf8 # proprietary information of Nintendo of America Inc. and/or Nintendo
11 # in whole or in part, without the prior written consent of Nintendo.
27 # increase capacity of IRQ stack.
/TwlSDK-5.1.0/build/buildtools/template/
DCopyright.Header8 proprietary information of Nintendo of America Inc. and/or Nintendo
11 in whole or in part, without the prior written consent of Nintendo.
/TwlSDK-5.1.0/build/demos/mb/multiboot-wfs/child/
Dmain.lsf8 # proprietary information of Nintendo of America Inc. and/or Nintendo
11 # in whole or in part, without the prior written consent of Nintendo.
27 # increase capacity of IRQ stack.
Dmain.TWL.lsf8 # proprietary information of Nintendo of America Inc. and/or Nintendo
11 # in whole or in part, without the prior written consent of Nintendo.
29 # Increase capacity of IRQ stack
/TwlSDK-5.1.0/man/en_US/
Dwm_changes_041006.txt1 Example of How to Deal with WM Changes from NITRO-SDK 2.0 FC to 2.0 RC1
7 The structure of WMParentParam (the old name WMpparam can also be used) has changed.
21 If there are segments where the ggid is compared while checking the result of scanning the parent u…
22 An example of such a change is given below.
32 …ameInfo contains a valid value, take this opportunity to confirm the value of WMBssDesc.length or …
33 2. Change in the type of the MAC address
37 For example, the following type of change is necessary because WMScanParam.bssid set during scannin…
52 Under normal applications, make sure to add FALSE at the end of the arguments.
/TwlSDK-5.1.0/build/tools/makelcf/test/
Dtest2.lcf8 # proprietary information of Nintendo of America Inc. and/or Nintendo
11 # in whole or in part, without the prior written consent of Nintendo.
18 # Support for multiple uses of SEARCH_SYMBOL
24 …e it is not currently clear how to accurately calculate this, the addition of the OVERLAY region w…
41 # Changed start address of mainEX arena from 0x2400000 to 0x23e0000
56 # Fix specific to negative value of SDK_STACKSIZE
89 # Fixed label of exception table
98 # Checked size of ITCM/DTCM
114 # Put NitroMain at the top of ROM image
117 # Revised to match the new ROM map of TS
[all …]
Dtest.autogen.lcf8 # proprietary information of Nintendo of America Inc. and/or Nintendo
11 # in whole or in part, without the prior written consent of Nintendo.
18 # Support for multiple uses of SEARCH_SYMBOL
24 …e it is not currently clear how to accurately calculate this, the addition of the OVERLAY region w…
41 # Changed start address of mainEX arena from 0x2400000 to 0x23e0000
56 # Fix specific to negative value of SDK_STACKSIZE
89 # Fixed label of exception table
98 # Checked size of ITCM/DTCM
114 # Put NitroMain at the top of ROM image
117 # Revised to match the new ROM map of TS
[all …]
Doverlay.autogen.lcf8 # proprietary information of Nintendo of America Inc. and/or Nintendo
11 # in whole or in part, without the prior written consent of Nintendo.
18 # Support for multiple uses of SEARCH_SYMBOL
24 …e it is not currently clear how to accurately calculate this, the addition of the OVERLAY region w…
41 # Changed start address of mainEX arena from 0x2400000 to 0x23e0000
56 # Fix specific to negative value of SDK_STACKSIZE
89 # Fixed label of exception table
98 # Checked size of ITCM/DTCM
114 # Put NitroMain at the top of ROM image
117 # Revised to match the new ROM map of TS
[all …]
DARM9-TEG.autogen.lcf8 # proprietary information of Nintendo of America Inc. and/or Nintendo
11 # in whole or in part, without the prior written consent of Nintendo.
18 # Support for multiple uses of SEARCH_SYMBOL
24 …e it is not currently clear how to accurately calculate this, the addition of the OVERLAY region w…
41 # Changed start address of mainEX arena from 0x2400000 to 0x23e0000
56 # Fix specific to negative value of SDK_STACKSIZE
89 # Fixed label of exception table
98 # Checked size of ITCM/DTCM
114 # Put NitroMain at the top of ROM image
117 # Revised to match the new ROM map of TS
[all …]
/TwlSDK-5.1.0/include/nitro/specfiles/
DARM9-TS.lcf8 # proprietary information of Nintendo of America Inc. and/or Nintendo
11 # in whole or in part, without the prior written consent of Nintendo.
27 # Fix label of exception table
49 # Put NitroMain at the top of ROM image
162 SDK_SYS_STACKSIZE = 0; # when 0 means all remains of DTCM
/TwlSDK-5.1.0/data/cht_data/PictoChatSearcherSound/
DREADME.txt7 Breakdown of Files
22 (Other methods of inclusion are acceptable.)
30 Keeping the data independent has the advantage of making it easy to work with, but because you have…
32 The bank and sequence archive must be registered in the sound archive (sound_data.sarc) of each gam…
35 Copy and paste to the files that use the contents of the text files in the bank and sequence archiv…
36 In Method #2, data that is not part of the game is being handled, so the total size increases a bit.
37 To avoid this, the text base of each piece of data must be copied and pasted.
40 The player numbers and priority of sound effects in the sequence archive are set, so you have to ma…

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