Searched refs:mbss (Results 1 – 1 of 1) sorted by relevance
170 static MbBeaconSendStatus mbss; // Beacon send status. variable347 MBGameInfo *gInfop = mbss.gameInfoListTop; in MB_AddGameInfo()351 mbss.gameInfoListTop = newGameInfop; in MB_AddGameInfo()368 MBGameInfo *gInfop = mbss.gameInfoListTop; in MB_DeleteGameInfo()381 if ((u32)gInfop == (u32)mbss.gameInfoListTop) in MB_DeleteGameInfo()383 mbss.gameInfoListTop = mbss.gameInfoListTop->nextp; in MB_DeleteGameInfo()390 …if ((u32)gameInfop == (u32)mbss.nowGameInfop) // If the game information to delete is currently … in MB_DeleteGameInfo()392 mbss.nowGameInfop = NULL; in MB_DeleteGameInfo()395 …mbss.state = MB_BEACON_STATE_READY; // If the game information has been completely deleted, th… in MB_DeleteGameInfo()409 mbss.gameInfoListTop = NULL; // Delete the entire game information list. in MB_InitSendGameInfoStatus()[all …]