Searched refs:item_no (Results 1 – 1 of 1) sorted by relevance
196 u8 item_no; member216 (void)RotateU8(&menu.item_no, 0, MENU_NUM - 1, 1); in Menu()220 (void)RotateU8(&menu.item_no, 0, MENU_NUM - 1, -1); in Menu()241 BgPutChar((s16)(DISP_OX - 2), (s16)(DISP_OY + menu.item_no), RED, '*'); in Menu()245 switch (menu.item_no) in Menu()