Searched refs:is_tp_on (Results 1 – 1 of 1) sorted by relevance
31 static BOOL is_tp_on; variable59 is_tp_on = IS_INPUT_(input[own_player_id], PAD_BUTTON_TP, push); in MyUpdateFrame()60 if (is_tp_on) in MyUpdateFrame()91 if (is_tp_on) in MyDrawFrame()131 is_tp_on = FALSE; in NitroStaticInit()