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Searched refs:getPlayerFlag (Results 1 – 2 of 2) sorted by relevance

/TwlSDK-5.1.0/build/libraries/mb/common/include/
Dmb_gameinfo.h59 …u16 getPlayerFlag; // Indicates in bits the player flags that, at present, have al… member
/TwlSDK-5.1.0/build/libraries/mb/common/src/
Dmb_gameinfo.c844 && (info->getPlayerFlag == info->gameInfo.volat.nowPlayerFlag)) in MBi_CheckCompleteGameInfoFlagments()
1135 grecvp->getPlayerFlag &= ~brecvBuffp->data.volat.changePlayerFlag; in MBi_RecvVolatBeacon()
1142 grecvp->getPlayerFlag = 0; in MBi_RecvVolatBeacon()
1147 else if (grecvp->getPlayerFlag == brecvBuffp->data.volat.nowPlayerFlag) in MBi_RecvVolatBeacon()
1156 grecvp->getPlayerFlag |= 0x0001; in MBi_RecvVolatBeacon()
1169 grecvp->getPlayerFlag |= 0x01 << playerNo; in MBi_RecvVolatBeacon()
1236 mbrsp->list[index].getPlayerFlag = 0; in MB_DeleteRecvGameInfoWithoutBssdesc()