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Searched refs:frame_count (Results 1 – 6 of 6) sorted by relevance

/TwlSDK-5.1.0/build/demos/fs/overlay-staticinit/src/
Dmode_1.c43 static BOOL MyUpdateFrame(int frame_count, in MyUpdateFrame() argument
46 (void)frame_count; in MyUpdateFrame()
62 static void MyDrawFrame(int frame_count) in MyDrawFrame() argument
71 DEMODrawText(40, 80, "frame count = %d", frame_count); in MyDrawFrame()
Dmode_3.c42 static BOOL MyUpdateFrame(int frame_count, in MyUpdateFrame() argument
45 (void)frame_count; in MyUpdateFrame()
59 static void MyDrawFrame(int frame_count) in MyDrawFrame() argument
61 (void)frame_count; in MyDrawFrame()
Dmode_2.c51 static BOOL MyUpdateFrame(int frame_count, in MyUpdateFrame() argument
54 (void)frame_count; in MyUpdateFrame()
78 static void MyDrawFrame(int frame_count) in MyDrawFrame() argument
81 if (frame_count == 0) in MyDrawFrame()
Dtop_menu.c69 static BOOL MyUpdateFrame(int frame_count, in MyUpdateFrame() argument
72 (void)frame_count; in MyUpdateFrame()
103 static void MyDrawFrame(int frame_count) in MyDrawFrame() argument
107 (void)frame_count; in MyDrawFrame()
Dmain.c40 BOOL (*UpdateFrame) (int frame_count, const InputData * input, int player_count,
/TwlSDK-5.1.0/build/demos/fs/overlay-staticinit/include/
Dmode.h76 extern BOOL (*UpdateFrame) (int frame_count,
88 extern void (*DrawFrame) (int frame_count);