Searched refs:flip_A (Results 1 – 1 of 1) sorted by relevance
86 CAMERAFlip flip_A; member430 if(cameraWork.CAMERAiStateIn.flip_A != CAMERA_FLIP_HORIZONTAL) in CAMERA_Reboot()433 …xAsyncCore(CAMERA_SELECT_IN, CAMERA_CONTEXT_A, cameraWork.CAMERAiStateIn.flip_A, CAMERA_Reboot, (v… in CAMERA_Reboot()444 if(cameraWork.CAMERAiStateOut.flip_A != CAMERA_FLIP_NONE) in CAMERA_Reboot()447 …syncCore(CAMERA_SELECT_OUT, CAMERA_CONTEXT_A, cameraWork.CAMERAiStateOut.flip_A, CAMERA_Reboot, (v… in CAMERA_Reboot()721 cameraWork.CAMERAiStateIn.flip_A = CAMERA_FLIP_HORIZONTAL; in CAMERA_InitCore()737 cameraWork.CAMERAiStateOut.flip_A = CAMERA_FLIP_NONE; in CAMERA_InitCore()2580 cameraWork.CAMERAiStateIn.flip_A = cameraWork.CAMERAiStateTmp.flip; in CameraPxiCallback()2585 cameraWork.CAMERAiStateOut.flip_A = cameraWork.CAMERAiStateTmp.flip; in CameraPxiCallback()