Searched refs:flipIn (Results 1 – 2 of 2) sorted by relevance
49 static CAMERAFlip flipIn, flipOut; variable149 flipIn = CAMERA_FLIP_HORIZONTAL; in TwlMain()227 *(current == CAMERA_SELECT_IN ? &flipIn : &flipOut) = CAMERA_FLIP_VERTICAL; in TwlMain()236 *(current == CAMERA_SELECT_IN ? &flipIn : &flipOut) = CAMERA_FLIP_HORIZONTAL; in TwlMain()245 *(current == CAMERA_SELECT_IN ? &flipIn : &flipOut) = CAMERA_FLIP_REVERSE; in TwlMain()254 *(current == CAMERA_SELECT_IN ? &flipIn : &flipOut) = CAMERA_FLIP_NONE; in TwlMain()288 result = CAMERA_I2CFlip(CAMERA_SELECT_IN, flipIn); in CameraInit()
37 static CAMERAFlip flipIn, flipOut; variable136 flipIn = CAMERA_FLIP_HORIZONTAL; in TwlMain()347 result = CAMERA_I2CFlip(CAMERA_SELECT_IN, flipIn); in CameraInit()421 CAMERAFlip *pFlip = (current == CAMERA_SELECT_IN ? &flipIn : &flipOut); in CameraDmaRecvIntr()