Searched refs:SND_COMMAND_PAUSE_SEQ (Results 1 – 3 of 3) sorted by relevance
45 SND_COMMAND_PAUSE_SEQ, enumerator
130 PushCommand(SND_COMMAND_PAUSE_SEQ, playerNo, flag, 0, 0); in SND_PauseSeq()
696 case SND_COMMAND_PAUSE_SEQ: in SND_CommandProc()