Searched refs:PushCommand (Results 1 – 1 of 1) sorted by relevance
| /TwlSDK-5.1.0/build/libraries/snd/ARM9/src/ |
| D | snd_interface.c | 28 #define PushCommand( c, a0, a1, a2, a3 ) PushCommand_impl( (c), (u32)(a0), (u32)(a1), (u32)(a2), (u… macro 60 PushCommand(SND_COMMAND_START_SEQ, playerNo, base, offset, bank); in SND_StartSeq() 76 PushCommand(SND_COMMAND_STOP_SEQ, playerNo, 0, 0, 0); in SND_StopSeq() 97 PushCommand(SND_COMMAND_PREPARE_SEQ, playerNo, base, offset, bank); in SND_PrepareSeq() 113 PushCommand(SND_COMMAND_START_PREPARED_SEQ, playerNo, 0, 0, 0); in SND_StartPreparedSeq() 130 PushCommand(SND_COMMAND_PAUSE_SEQ, playerNo, flag, 0, 0); in SND_PauseSeq() 164 PushCommand(SND_COMMAND_PLAYER_LOCAL_VAR, playerNo, varNo, var, 0); in SND_SetPlayerLocalVariable() 171 PushCommand(SND_COMMAND_PLAYER_GLOBAL_VAR, varNo, var, 0, 0); in SND_SetPlayerGlobalVariable() 233 PushCommand(SND_COMMAND_ALLOCATABLE_CHANNEL, playerNo, trackBitMask, chBitMask, 0); in SND_SetTrackAllocatableChannel() 238 PushCommand(SND_COMMAND_START_TIMER, chBitMask, capBitMask, alarmBitMask, flags); in SND_StartTimer() [all …]
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