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Searched refs:PAD_ALL_MASK (Results 1 – 2 of 2) sorted by relevance

/TwlSDK-5.1.0/build/demos/fs/overlay-staticinit/src/
Dmode_2.c66 return !IS_INPUT_(input[own_player_id], PAD_ALL_MASK, push); in MyUpdateFrame()
/TwlSDK-5.1.0/include/nitro/pad/common/
Dpad.h50 #define PAD_ALL_MASK 0x2fff // mask : all buttons macro