Searched refs:GX_BeginLoadTex (Results 1 – 25 of 30) sorted by relevance
12
144 GX_BeginLoadTex(); in TwlMain()
150 GX_BeginLoadTex(); in TwlMain()
70 GX_BeginLoadTex(); // map the texture image slots onto LCDC address space in TwlMain()
113 GX_BeginLoadTex(); // map the texture image slots onto LCDC address space in TwlMain()
172 GX_BeginLoadTex(); // Map the bank allocated to the slot to LCDC memory in TwlMain()
106 GX_BeginLoadTex(); // map the texture image slots onto LCDC address space in TwlMain()
227 GX_BeginLoadTex(); in TwlMain()
224 GX_BeginLoadTex(); in TwlMain()
107 GX_BeginLoadTex(); // map the texture image slots onto LCDC address space in TwlMain()
91 void GX_BeginLoadTex(void);
108 GX_BeginLoadTex(); // map the texture image slots onto LCDC address space in TwlMain()
180 GX_BeginLoadTex(); // Map the bank allocated to the slot to LCDC memory. in TwlMain()
79 GX_BeginLoadTex(); in TwlMain()
248 GX_BeginLoadTex(); in TwlMain()
78 GX_BeginLoadTex(); // map the texture image slots onto LCDC address space in TwlMain()
238 GX_BeginLoadTex(); in TwlMain()
222 GX_BeginLoadTex(); in TwlMain()
252 GX_BeginLoadTex(); // Map the bank allocated to the slot to LCDC memory in TwlMain()
104 GX_BeginLoadTex(); // map the texture image slots onto LCDC address space in TwlMain()
228 GX_BeginLoadTex(); in TwlMain()