Searched refs:G3_MultMtx33 (Results 1 – 4 of 4) sorted by relevance
194 G3_MultMtx33((MtxFx33 *)&camera); // a 3x3 matrix is enough in TwlMain()
255 G3_MultMtx33((MtxFx33 *)&camera); // Multiply the current matrix by the camera matrix in TwlMain()
185 void G3_MultMtx33(const MtxFx33 *m) in G3_MultMtx33() function
57 void G3_MultMtx33(const MtxFx33 *m);