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Searched refs:G3X_SetShading (Results 1 – 12 of 12) sorted by relevance

/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_OneTri/src/
Dmain.c108 G3X_SetShading(GX_SHADING_TOON); in TwlMain()
/TwlSDK-5.1.0/include/nitro/gx/
Dg3x.h131 static void G3X_SetShading(GXShading shading);
194 static inline void G3X_SetShading(GXShading shading) in G3X_SetShading() function
/TwlSDK-5.1.0/build/demos/gx/UnitTours/DEMOLib/src/
DDEMOInit.c223 G3X_SetShading(GX_SHADING_TOON); // shading mode is toon in DEMOInitDisplay3D()
DDEMOBitmap.c178 G3X_SetShading(GX_SHADING_TOON); in DEMOInitDisplayBitmap()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Toon/src/
Dmain.c71 G3X_SetShading(GX_SHADING_TOON); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_High_Light/src/
Dmain.c71 G3X_SetShading(GX_SHADING_HIGHLIGHT); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_BoxTest/src/
Dmain.c93 G3X_SetShading(GX_SHADING_HIGHLIGHT); // Set shading mode in TwlMain()
/TwlSDK-5.1.0/build/demos/spi/spiMonkey/src/
Dmain.c165 G3X_SetShading(GX_SHADING_TOON); in Init3D()
/TwlSDK-5.1.0/build/demos/tips/SwapCrossOver/src/
Dmain.c269 G3X_SetShading(GX_SHADING_TOON); // shading mode is toon in InitDisplay()
/TwlSDK-5.1.0/build/demos/spi/spiMonkey2/src/
Dmain.c313 G3X_SetShading(GX_SHADING_TOON); in Init3D()
/TwlSDK-5.1.0/build/demos/spi/mic-2/src/
Dmain.c486 G3X_SetShading(GX_SHADING_TOON); in Init3D()
/TwlSDK-5.1.0/build/libraries/gx/ARM9/src/
Dg3x.c81 G3X_SetShading(GX_SHADING_TOON); in G3X_Init()