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Searched refs:FX32_SQRT1_2 (Results 1 – 4 of 4) sorted by relevance

/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Command_Pack/src/
Dmain.c77 G3_LightVector(GX_LIGHTID_0, 0, (fx16)-FX32_SQRT1_2, (fx16)-FX32_SQRT1_2); in TwlMain()
80 G3_LightVector(GX_LIGHTID_1, (fx16)-FX32_SQRT1_2, 0, (fx16)-FX32_SQRT1_2); in TwlMain()
83 G3_LightVector(GX_LIGHTID_2, 0, (fx16)FX32_SQRT1_2, (fx16)-FX32_SQRT1_2); in TwlMain()
86 G3_LightVector(GX_LIGHTID_3, (fx16)FX32_SQRT1_2, 0, (fx16)-FX32_SQRT1_2); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Toon/src/
Dmain.c139 G3_LightVector(GX_LIGHTID_0, FX32_SQRT1_2, -FX32_SQRT1_2, 0); in TwlMain()
/TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_High_Light/src/
Dmain.c134 G3_LightVector(GX_LIGHTID_0, FX32_SQRT1_2, -FX32_SQRT1_2, 0); in TwlMain()
/TwlSDK-5.1.0/include/nitro/fx/
Dfx_const.h158 #define FX32_SQRT1_2 ((fx32) 0x00000b50L) // 0.707 macro