Searched refs:FX32_SQRT1_2 (Results 1 – 4 of 4) sorted by relevance
| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Command_Pack/src/ |
| D | main.c | 77 G3_LightVector(GX_LIGHTID_0, 0, (fx16)-FX32_SQRT1_2, (fx16)-FX32_SQRT1_2); in TwlMain() 80 G3_LightVector(GX_LIGHTID_1, (fx16)-FX32_SQRT1_2, 0, (fx16)-FX32_SQRT1_2); in TwlMain() 83 G3_LightVector(GX_LIGHTID_2, 0, (fx16)FX32_SQRT1_2, (fx16)-FX32_SQRT1_2); in TwlMain() 86 G3_LightVector(GX_LIGHTID_3, (fx16)FX32_SQRT1_2, 0, (fx16)-FX32_SQRT1_2); in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_Toon/src/ |
| D | main.c | 139 G3_LightVector(GX_LIGHTID_0, FX32_SQRT1_2, -FX32_SQRT1_2, 0); in TwlMain()
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| /TwlSDK-5.1.0/build/demos/gx/UnitTours/3D_Pol_High_Light/src/ |
| D | main.c | 134 G3_LightVector(GX_LIGHTID_0, FX32_SQRT1_2, -FX32_SQRT1_2, 0); in TwlMain()
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| /TwlSDK-5.1.0/include/nitro/fx/ |
| D | fx_const.h | 158 #define FX32_SQRT1_2 ((fx32) 0x00000b50L) // 0.707 macro
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