Searched refs:By (Results 1 – 6 of 6) sorted by relevance
79 short Bx,By; in DSPi_rgb565_2_yuv() local86 for (By=0;By<2;By++) in DSPi_rgb565_2_yuv()92 R = (short)(in_rgb[By*2+Bx][2]-128); in DSPi_rgb565_2_yuv()93 G = (short)(in_rgb[By*2+Bx][1]-128); in DSPi_rgb565_2_yuv()94 B = (short)(in_rgb[By*2+Bx][0]-128); in DSPi_rgb565_2_yuv()
33 By adding to each game’s sound archive, it is possible to play and manage data the same way y…
697 …6 �T;�\A�fI]0"2sR8QL6�_c�@q�M��T��V��W��W��R��By�\��Q��H��R��U��U��S��P��M�…
2053 ( [b:{�Ju�By�QmrJ2,N^0��V~�U�x\\P=g\MecPHH9G?/vlWiiT@2&xljI?/h]Ill`Y\WD@1RG4�{fyfe\…
563 …��uy�X���ğ�����2h�,��U��ba�3Y���x�"H}R�X~#��M��]��Wn�Iy�I��A��7z�2h�Byz�fd�IM�p�E�Б�ᳪƑ���…
292 $-%A:A8)QK;jnH{R��[��P��N��R��W��M��By�X��]��U��R��T��M��R��\��b��g��d��Wuz…