Searched refs:zero_play_status (Results 1 – 1 of 1) sorted by relevance
50 static f32 zero_play_status ; variable357 zero_play_status = KPADIsEnableMplsZeroPlay( 0 ) ; in work_sample()838 (void)draw_kfont_f32 ( cx+O1X,cy+O1Y, cyan_clr, zero_play_status, 3 ) ; in draw_sample()